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Hsu, C. L. & Lin, J. C. (2023). The effects of gratifications, flow and satisfaction on the usage of live streaming services. Library Hi Tech (SSCI Journal). |
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Hsu, C. L. & Lin, J. C. (2023). Factors affecting customers' intention to voice shopping over smart speaker. The Service Industries Journal (SSCI Journal). |
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Hsu, C. L. & Lin, J. C. (2023). Understanding the user satisfaction and loyalty of customer service chatbots. Journal of Retailing and Consumer Services (SSCI Journal). |
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4 |
李欣恬、苗議丰、許晉龍、林娟娟 (2022)。消費者反展示廳行為之探討─當線上資訊成為購物參考。《電子商務學報 (TSSCI)》。 |
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Hsu, C. L. & Lin, J. C. (2020). Understanding continuance intention to use online to offline (O2O) apps. Electronic Markets (SSCI Journal). |
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6 |
Hsu, C. L. & Lin, J. C. (2020). Antecedents and Gains of User Participation in Social Media in Taiwan. Technology in Society (SSCI Journal). |
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7 |
Hsu, C. L., Lin, J. C. & Miao, Y. F. (2020). Why are people loyal to live stream channels? The perspectives of uses and gratifications and media richness theories. Cyberpsychology, Behavior, and Social Networking (SSCI Journal). |
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Hsu, C. L. & Lin, J. C. (2018). Examining user loyalty for social networking O2O apps. Journal of Computer Information Systems (SCIE Journal). |
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Hsu, C. L. & Lin, J. C. (2018). Exploring factors affecting the adoption of Internet of Things services. Journal of Computer Information Systems (SCIE Journal). |
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10 |
Hsu, C. L. & Lin, J. C. (2016). Factors Affecting the Adoption of Cloud Services in Enterprises. Information Systems and e-Business Management (SSCI Journal). |
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Hsu, C. L. & Lin, J. C. (2016). An empirical examination of consumer adoption of Internet of Things services: Network externalities and concern for information privacy perspectives. Computers in Human Behavior (SSCI Journal). |
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Hsu, C. L. & Lin, J. C. (2016). Effect of perceived value and social influences on mobile app stickiness and in-app purchase intention. Technological Forecasting & Social Change (SSCI Journal). |
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Hsu, C. L. & Lin, J. C. (2015). An empirical study of smartphone user behavior: the effect of innovation characteristics, brand equity and social influence. International Journal of Mobile Human Computer Interaction (EI Journal). |
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14 |
Hsu, C. L. & Lin, J. C. (2015). What Drives Purchase Intention for Paid Mobile Apps?-- An Expectation Confirmation Model with Perceived Value. Electronic Commerce Research and Applications (SSCI Journal). |
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15 |
鄭沐安、林娟娟、許晉龍、鄒仁淳 (2013)。影響 MMORPG 玩家持續參與之因素-比較不同收費機制之研究。《電子商務研究》。 |
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Hsu, C. L., Lin, J. C. & Chiang, H. S. (2013). The effects of blogger recommendations on customers’ online shopping intentions. Internet Research (SSCI Journal). |
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Hsu, C. L., Wang, C. F. & Lin, J. C. (2011). Investigating customer adoption behaviours in mobile financial services. International Journal of Mobile Communications (SSCI Journal). |
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Hsu, C. L. & Lin, J. C. (2010). A study of the adoption behaviour for In-Car GPS navigation systems. International Journal of Mobile Communications (SSCI Journal). |
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Hsu, C. L. (2010). Exploring the Player Flow Experience in E-Game Playing. International Journal of Technology and Human Interaction (EI Journal). |
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Lin, J. C. & Hsu, C. L. (2009). A multi-facet analysis of factors affecting the adoption of multimedia messaging service (MMS). International Journal of Technology and Human Interaction (EI Journal). |
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21 |
Hsu, H. H., Lu, H. P. & Hsu, C. L. (2008). Multimedia Messaging Service Acceptance of Pre-Adopters and Post-Adopters: A Sociotechnical Perspective. International Journal of Mobile Communications (SSCI Journal). |
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22 |
曾志文、許晉龍 (2008)。以社會資本觀點探討使用者參與部落格行為之研究。《資訊社會研究》。 |
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王傳祥、許晉龍 (2008)。以質性研究之紮根理論法探討餐盒產業消費者行為。《行銷科學學報》。 |
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Hsu, C. L. & Lin, J. C. (2008). Acceptance of blog usage: The roles of technology acceptance, social influence and knowledge sharing motivation. Information and Management (SSCI Journal). |
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Hsu, C. L., Lu, H. P. & Hsu, H. H. (2007). Adoption of the mobile internet: an empirical study of multimedia message service (MMS). OMEGA: International Journal of Management Science (SSCI Journal). |
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Hsu, C. L. & Lu, H. P. (2007). Consumer behavior in on-line game communities: a motivational factor perspective. Computers in Human Behavior (SSCI Journal). |
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27 |
盧希鵬、林娟娟、許晉龍、李明仁 (2006)。以經驗經濟學之角度再探電子商務經營模式與營運策略。《中山管理評論》。 |
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28 |
許晉龍、金業珍 (2006)。行動通訊服務之顧客接受度影響因素研究。《電子商務研究》。 |
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29 |
Lu, H. P., Hsu, C. L. & Hsu, H. Y. (2005). An empirical study of the effect of perceived risk upon intention to use online applications. Information Management and Computer Security (EI Journal). |
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Hsu, C. L. & Lu, H. P. (2004). Why do people play on-line games? An extended TAM with social influences and flow experience. Information and Management (SSCI Journal). |
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31 |
Lu, H. P. & Hsu, C. L. (2003). The Effect of Email Newsletter on People Perceptions Over Time. International Journal of Computer Application in Technology. |
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